RivaTuner Statistics Server versions

Monitor the performance of the user's GPU and capture videos
7.3
Dec 2, 2021
7.0
Nov 1, 2017
Review
6.4
Oct 31, 2015
6.3
Dec 22, 2014
6.2
Sep 4, 2014
Review
6.1
Mar 6, 2014
Feb 16, 2014
6.0
Jan 3, 2014
Dec 25, 2013
5.4
Oct 25, 2013
5.3
Aug 17, 2013
Review
5.2
Jun 21, 2013
Review
5.1
Apr 17, 2013
Review
5.0
Apr 1, 2013
Review

What's new

v7.0 [Nov 1, 2017]
-Added initial Microsoft UWP applications support. Now RivaTuner Statistics Server provides full On-Screen Display, framerate/frametime statistics collection and framerate limiting support for sandboxed Windows 10 store applications. Screencapture and videocapture are currently not supported in UWP environment
-New default Metro interface styled skin designed by 00pontiac
-Default skin composition mode is now set to layered mode with color key and light transparency
-Improved default On-Screen Display rendering configuration provides better default On-Screen Display appearance on modern mainstream PC display resolution. Now raster 3D rendering mode with Unispace font and shadow rendering are enabled and zooming ratio is set to 3 by default
-Framerate is now displayed as integer value, however you may return back to floating point framerate representation with configuration file switch if necessary
-Hook engine is now using alternate shorter x64 hook trampoline to provide compatibility with Windows 10 Creators Update Direct3D9 runtimes. The previous trampoline can be enabled via the configuration file if necessary
-Hook libraries are now digitally signed by MSI to simplify and speed up the process of new versions’ whitelisting by third party anticheat systems. Thanks to MSI, EAC and BattleEye for making it possible!
-Fixed bug in Vulkan On-Screen Display cleanup code causing The Talos Principle to crash to desktop on changing video settings
-Improved On-Screen Display rendering quality in Direct3D1x applications using sRGB framebuffers
-Fixed bug is skin engine causing part of the profiles window to be rendered in solid black color when using layered skin composition mode with alpha channel
-Fixed crash on startup under Windows Vista with no platform update installed
-On-Screen Display is no longer being rendered improperly when switching between vector and raster On-Screen Display rendering modes during Direct3D1x application runtime
-FCAT overlay support is no longer limited to vector On-Screen Display rendering modes in Direct3D1x applications, now it is also supported for Direct3D1x applications when raster 3D On-Screen Display rendering mode is enabled
-On-Screen Display shadow in now rendered in proper RGB colors instead of BGR in On-Screen Display preview window
-New On-Screen Display shadow rendering for raster 3D mode provides improved shadow rendering quality for some combinations of fonts and low On-Screen Display zooming ratios. The previous mode can be also enabled via profile if necessary
-Now “Delete profile” button is unlocked when “Hide pre-created profiles” option is enabled and template based profile is selected
-Now you may hold when pressing “!dd profile” button to create a profile for currently active 3D applications, or hold to create a profile with disabled application detection (i.e. exclusion) for currently active 3D applications
-Added On-Screen Display transparency support. New On-Screen Display color picker window allows you to adjust color opacity level to make On-Screen Display to appear semi-transparent if necessary. Please take a note that transparency if fully supported for raster 3D On-Screen Display rendering mode. Some symbols of polygonal vector 3D font can be rendered with artifacts when transparency is selected and vector 2D mode doesn’t support transparency at all
-Added On-Screen Display background color fill mode. New “On-Screen Display fill” option allows you fill underlying On-Screen Display area with solid or transparent color. Fill color and transparency level can be customized in “On-Screen Display palette” colors list
Updated SDK:
-Improved shared memory layout. Now each running 3D application entry contains x64/UWP application architecture usage flags in addition to previously available 3D API usage flags
-Added text formatting tags support for On-Screen Display text. Now the client applications using RivaTuner Statistics Server to render a text in On-Screen Display (e.g. AIDA, HwInfo or MSI Afterburner itself) can apply custom text colors, alignment, size and position to some parts of displayed text. Format tags are fully supported for raster 3D On-Screen Display rendering mode only, some tags are ignored for vector On-Screen display rendering modes
-Improved On-Screen Display text macro translator. To provide more flexibility and customization %FRAMERATE% macro is now deprecated and replaced with new tags allowing printing application specific framerate, frametime and 3D API independently

v6.2 [Sep 4, 2014]
- Improved compatibility with FRAPS in 64-bit mode
- Removed MSI Afterburner exclusivity lock for 64-bit On-Screen Display service
- Drastically improved skin engine:
- Improved skin compiler gives more detailed error messages when skin compilation fail due to error in some source image file
- Source image file format is no longer limited to 24-bit BMP files only. Now skin compiler supports all possible bit depths for BMP format and fully supports PNG format with alpha channel
- Added built-in bitmap effect for extracting alpha-channel from PNG image files
- Skin format has been upgraded to v1.3. New format supports alpha channel based transparency for skinned window, allowing skin designers to define semi-transparent skin areas, apply anti-aliasing to the skin window edges and so on
- Added new skinned window composition modes support and “Skin composition mode” settings to “User interface tab”.

v5.3 [Aug 17, 2013]
- Improved encoding plugins architecture:
- Now the plugins can be optionally loaded either in host 3D application address space or in dedicated encoder server application address space. Dedicated encoder server usage reduces the peak encoding performance a bit, however it may give you the following advantages in conjunction with Intel QuickSync H.264 encoder plugin:
- Minimization of different Direct3D synchronization/multithreading related issues
- NVIDIA/AMD Direct3D device and encoder Intel Direct3D device are now isolated from each other and run in on different address spaces and have much less chances to affect each other. Multithreaded optimizations no longer being forcibly disabled when capturing videos in Direct3D9 applications via Intel QuickSync H.264.
- Now it is possible to use hardware accelerated Intel QuickSync H.264 encoder plugin to capture video from
the games using modified Direct3D runtime libraries.
- Now it is possible to use software emulation mode for Intel QuickSync H.264 encoder without installing Intel
Media SDK.
- Now the plugins can optionally provide extended error reporting.
- Improved Intel QuickSync H.264 encoder plugin:
- Added dedicated encoder server support
- Added extended error reporting support
- Recompiled under Intel Media SDK 2013 R2
- Fixed previously available compatibility mode with modified Direct3D runtime libraries broken version due to introducing alternate experimental compatibility mode with modified Direct3D libraries in the previous version.
- Fixed incorrect compression ratio value displayed in OSD when capturing video in high resolutions (4 MB and higher framebuffer size).
- Added high performance desktop video capture for Windows 8 and newer OS via DXGI 1.2 desktop duplication API.
- Audio track description is no longer being written to MKV file if audio track is empty.
- Various capture performance related tweaks:
- Tuned queued screen capture implementation
- Tuned pipeline flushing implementation
- Tuned dynamic pipeline flushing control
- Improved frames timestamping accuracy.
- On-Screen Display text length limit has been extended from 256 bytes to 4 kilobytes per application slot.
- Added On-Screen Display profile for Rayman Legends.
- Updated profiles list.

v5.2 [Jun 21, 2013]
Added Matroska (MKV) container support to video capture engine

v5.1 [Apr 17, 2013]
- Improved keyboard navigation implementation for profiles list
- Improved reboot notifications for locked files installation/uninstallation
- Now RivaTuner Statistics Server prevents attempts to start application without rebooting the system in case of using delayed locked
- files update scenario during installation
- Added screen capture and video capture support for fullscreen Direct3D7 and DirectDraw applications (windowed mode is not
- supported). Please take a note that DirectDraw and Direct3D7 hooking is disabled by default in global profile, it is recommended to
- enable DirectDraw and Direct3D7 hooking at application profile level instead of enabling it globally
- Build number is now displayed in application tray icon tooltip
- Localizable installer files for third party translators are now included in distributive in .\SDK\Localization\Installer folder
- Updated Italian localization.

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